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Defines a scope during which a given sequence hierarchy will not be recompiled when changed even if it was set to volatile.
| Name | FScopedVolatilityManagerSuppression |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneInstanceRegistry.h |
| Include Path | #include "EntitySystem/MovieSceneInstanceRegistry.h" |
Syntax
struct FScopedVolatilityManagerSuppression
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedVolatilityManagerSuppression
(
TSharedPtr< FSharedPlaybackState > PlaybackState |
EntitySystem/MovieSceneInstanceRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedVolatilityManagerSuppression() |
EntitySystem/MovieSceneInstanceRegistry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviousVolatilityManager | TUniquePtr< FCompiledDataVolatilityManager > | EntitySystem/MovieSceneInstanceRegistry.h | ||
| WeakPlaybackState | TWeakPtr< FSharedPlaybackState > | EntitySystem/MovieSceneInstanceRegistry.h |