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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FScopedPreAnimatedCaptureSource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScopedPreAnimatedCaptureSource& |
Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h | ||
void operator=
(
FScopedPreAnimatedCaptureSource&& |
Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
operator=(const FScopedPreAnimatedCaptureSource &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
void operator=
(
const FScopedPreAnimatedCaptureSource &
)
operator=(FScopedPreAnimatedCaptureSource &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSource.h" |
void operator=
(
FScopedPreAnimatedCaptureSource &&
)