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API > API/Runtime > API/Runtime/MovieScene
For import data onto channels directly.
| Name | FRigControlFBXNodeAndChannels |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/INodeAndChannelMappings.h |
| Include Path | #include "INodeAndChannelMappings.h" |
Syntax
struct FRigControlFBXNodeAndChannels
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolChannels | TArray< FMovieSceneBoolChannel * > | Will really only have one ever. | INodeAndChannelMappings.h | |
| ControlName | FName | INodeAndChannelMappings.h | ||
| ControlType | FFBXControlRigTypeProxyEnum | INodeAndChannelMappings.h | ||
| DoubleChannels | TArray< FMovieSceneDoubleChannel * > | INodeAndChannelMappings.h | ||
| EnumChannels | TArray< FMovieSceneByteChannel * > | INodeAndChannelMappings.h | ||
| FloatChannels | TArray< FMovieSceneFloatChannel * > | INodeAndChannelMappings.h | ||
| IntegerChannels | TArray< FMovieSceneIntegerChannel * > | INodeAndChannelMappings.h | ||
| MovieSceneTrack | UMovieSceneTrack * | INodeAndChannelMappings.h | ||
| NodeName | FString | INodeAndChannelMappings.h |