Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FRelativeObjectBindingID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRelativeObjectBindingID
(
const FGuid& InGuid |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
const FGuid& InGuid, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
const FGuid& InGuid, |
MovieSceneObjectBindingID.h | ||
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence asset | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Hierarchy | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Player | MovieSceneObjectBindingID.h | |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h |
FRelativeObjectBindingID(const FGuid &)
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
FRelativeObjectBindingID
(
const FGuid & InGuid
)
FRelativeObjectBindingID(const FGuid &, FMovieSceneSequenceID)
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
FRelativeObjectBindingID
(
const FGuid & InGuid,
FMovieSceneSequenceID InSequenceID
)
FRelativeObjectBindingID(const FGuid &, FMovieSceneSequenceID, int32)
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
FRelativeObjectBindingID
(
const FGuid & InGuid,
FMovieSceneSequenceID InSequenceID,
int32 InParentIndex
)
FRelativeObjectBindingID(FMovieSceneSequenceID, FMovieSceneSequenceID, const FGuid &, UMovieSceneSequence *)
Description
Construction from a root sequence asset
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
UMovieSceneSequence * RootSequence
)
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | Absolute sequence ID within RootSequence that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within RootSequence that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| RootSequence | The root sequence asset |
FRelativeObjectBindingID(FMovieSceneSequenceID, FMovieSceneSequenceID, const FGuid &, const FMovieSceneSequenceHierarchy *)
Description
Construction from a root sequence Hierarchy
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
const FMovieSceneSequenceHierarchy * Hierarchy
)
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | Absolute sequence ID within Hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within Hierarchy that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |
FRelativeObjectBindingID(FMovieSceneSequenceID, FMovieSceneSequenceID, const FGuid &, TSharedRef< const FSharedPlaybackState >)
Description
Construction from a root sequence Player
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | Absolute sequence ID within Player's root sequence hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
| TargetSequenceID | Absolute sequence ID within Player's root sequence hierarchy that holds the target object |
| TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
| Player | The movie scene player that is currently playing the root sequence |
FRelativeObjectBindingID(FMovieSceneSequenceID, FMovieSceneSequenceID, const FGuid &, IMovieScenePlayer &)
| Name | FRelativeObjectBindingID |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
IMovieScenePlayer & Player
)