Navigation
API > API/Runtime > API/Runtime/MovieScene
A generic definition of a composite channel that contributes to a property
| Name | FPropertyCompositeDefinition |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieScenePropertyRegistry.h |
| Include Path | #include "EntitySystem/MovieScenePropertyRegistry.h" |
Syntax
struct FPropertyCompositeDefinition
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTypeID | FComponentTypeID | The type of component that contains the value for this channel (ie a TComponentTypeID |
EntitySystem/MovieScenePropertyRegistry.h | |
| CompositeOffset | uint16 | The offset of the member variable within the operational type of the property in bytes. | EntitySystem/MovieScenePropertyRegistry.h |