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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMutualInclusivityGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DefineMutualInclusionRule
(
FComponentTypeID Predicate, |
Define a new rule specifying that all of Dependents should always exist if Predicate exists | EntitySystem/MovieSceneMutualComponentInclusivity.h | |
void DefineMutualInclusionRule
(
FComponentTypeID Predicate, |
EntitySystem/MovieSceneMutualComponentInclusivity.h |
DefineMutualInclusionRule(FComponentTypeID, std::initializer_list< FComponentTypeID >)
Description
Define a new rule specifying that all of Dependents should always exist if Predicate exists
| Name | DefineMutualInclusionRule |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include Path | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneMutualComponentInclusivity.cpp |
void DefineMutualInclusionRule
(
FComponentTypeID Predicate,
std::initializer_list< FComponentTypeID > Dependents
)
DefineMutualInclusionRule(FComponentTypeID, std::initializer_list< FComponentTypeID >, FMutuallyInclusiveComponentParams &&)
| Name | DefineMutualInclusionRule |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneMutualComponentInclusivity.h |
| Include Path | #include "EntitySystem/MovieSceneMutualComponentInclusivity.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneMutualComponentInclusivity.cpp |
void DefineMutualInclusionRule
(
FComponentTypeID Predicate,
std::initializer_list< FComponentTypeID > Dependents,
FMutuallyInclusiveComponentParams && InParams
)