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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneTimeController
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTimeController.h |
Include | #include "MovieSceneTimeController.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneTimeController.cpp |
FFrameTime RequestCurrentTime
&40;
const FQualifiedFrameTime & InCurrentTime,
float InPlayRate,
FFrameRate InDisplayRate
&41;
Remarks
Request the current time based on the specified existing time and play rate. Times should be returned in the same play rate as that specified by InCurrentTime
Parameters
Name | Description |
---|---|
InCurrentTime | The current time of the sequence |
InPlayRate | The current play rate of the sequence, multiplied by any world actor settings global dilation |