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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnableAnnotation.h |
Include | #include "MovieSceneSpawnableAnnotation.h" |
Syntax
struct FMovieSceneSpawnableAnnotation
Remarks
An annotation that's added to spawned objects from movie scene spawnables
Variables
Type | Name | Description | |
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FGuid | ObjectBindingID | ID of the object binding that spawned the object |
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TWeakObjectPtr< UMovieSceneSequence > | OriginatingSequence | Sequence that contains the object binding that spawned the object |
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FMovieSceneSequenceID | SequenceID | The sequence ID that spawned this object |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Add
(
UObject* SpawnedObject, |
Add the annotation to the specified spawned object, allowing a back-reference to the sequence and binding ID |
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TOptional< FMovieSceneSpawnableAnnotation > | Attempt to find an annotation for the specified object | |
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bool | IsDefault () |