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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
MovieSceneSpawnRegister.h | ||
UObject * SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
Spawn an object for the specified GUID, from the specified sequence instance. | MovieSceneSpawnRegister.h | |
virtual UObject * SpawnObject
(
const FGuid& BindingId, |
MovieSceneSpawnRegister.h | ||
UObject * SpawnObject
(
const FGuid& BindingId, |
MovieSceneSpawnRegister.h | ||
virtual UObject * SpawnObject
(
const FGuid& BindingId, |
Spawn an object for the specified GUID, from the specified sequence instance. | MovieSceneSpawnRegister.h |
SpawnObject(FMovieSceneSpawnable &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | SpawnObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
UObject * SpawnObject
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
)
SpawnObject(FMovieSceneSpawnable &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Spawn an object for the specified GUID, from the specified sequence instance.
| Name | SpawnObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
UObject * SpawnObject
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
the spawned object, or nullptr on failure
Parameters
| Name | Remarks |
|---|---|
| Object | ID of the object to spawn |
| TemplateID | Identifier for the current template we're evaluating |
| Player | Movie scene player that is ultimately responsible for spawning the object |
SpawnObject(const FGuid &, UMovieScene &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
| Name | SpawnObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual UObject * SpawnObject
(
const FGuid & BindingId,
UMovieScene & MovieScene,
FMovieSceneSequenceIDRef Template,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
SpawnObject(const FGuid &, UMovieScene &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | SpawnObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
UObject * SpawnObject
(
const FGuid & BindingId,
UMovieScene & MovieScene,
FMovieSceneSequenceIDRef Template,
IMovieScenePlayer & Player
)
SpawnObject(const FGuid &, UMovieScene &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >, int32)
Description
Spawn an object for the specified GUID, from the specified sequence instance.
| Name | SpawnObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual UObject * SpawnObject
(
const FGuid & BindingId,
UMovieScene & MovieScene,
FMovieSceneSequenceIDRef Template,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
int32 BindingIndex
)
the spawned object, or nullptr on failure The version without the binding index is to support old clients of the previous API
Parameters
| Name | Remarks |
|---|---|
| BindingId | ID of the object to spawn |
| TemplateID | Identifier for the current template we're evaluating |
| Player | Movie scene player that is ultimately responsible for spawning the object |
| BindingIndex | For level sequences using custom spawnable bindings, the index of the binding reference. |