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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SaveDefaultSpawnableState
(
const FGuid& Guid, |
Backwards compatible API, to be deprecated later. | MovieSceneSpawnRegister.h | |
virtual void SaveDefaultSpawnableState
(
FMovieSceneSpawnable& Spawnable, |
MovieSceneSpawnRegister.h | ||
void SaveDefaultSpawnableState
(
FMovieSceneSpawnable& Spawnable, |
MovieSceneSpawnRegister.h | ||
virtual void SaveDefaultSpawnableState
(
const FGuid& Guid, |
Called to save the default state of the specified spawnable | MovieSceneSpawnRegister.h |
SaveDefaultSpawnableState(const FGuid &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Backwards compatible API, to be deprecated later.
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual void SaveDefaultSpawnableState
(
const FGuid & Guid,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
SaveDefaultSpawnableState(FMovieSceneSpawnable &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
virtual void SaveDefaultSpawnableState
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
SaveDefaultSpawnableState(FMovieSceneSpawnable &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void SaveDefaultSpawnableState
(
FMovieSceneSpawnable & Spawnable,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
)
SaveDefaultSpawnableState(const FGuid &, int32, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Called to save the default state of the specified spawnable
| Name | SaveDefaultSpawnableState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual void SaveDefaultSpawnableState
(
const FGuid & Guid,
int32 BindingIndex,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)