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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PreDestroyObject
(
UObject& Object, |
Called right before a spawned object with the specified ID and template ID is destroyed | MovieSceneSpawnRegister.h | |
virtual void PreDestroyObject
(
UObject& Object, |
MovieSceneSpawnRegister.h |
PreDestroyObject(UObject &, const FGuid &, FMovieSceneSequenceIDRef)
Description
Called right before a spawned object with the specified ID and template ID is destroyed
| Name | PreDestroyObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
virtual void PreDestroyObject
(
UObject & Object,
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
)
PreDestroyObject(UObject &, const FGuid &, int32, FMovieSceneSequenceIDRef)
| Name | PreDestroyObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual void PreDestroyObject
(
UObject & Object,
const FGuid & BindingId,
int32 BindingIndex,
FMovieSceneSequenceIDRef TemplateID
)