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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakObjectPtr FindSpawnedObject
(
const FGuid& BindingId, |
MovieSceneSpawnRegister.h | ||
TWeakObjectPtr FindSpawnedObject
(
const FGuid& BindingId, |
Attempt to find a previously spawned object represented by the specified object and template IDs | MovieSceneSpawnRegister.h |
FindSpawnedObject(const FGuid &, FMovieSceneSequenceIDRef)
| Name | FindSpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
TWeakObjectPtr FindSpawnedObject
(
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID
) const
FindSpawnedObject(const FGuid &, FMovieSceneSequenceIDRef, int)
Description
Attempt to find a previously spawned object represented by the specified object and template IDs
| Name | FindSpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
TWeakObjectPtr FindSpawnedObject
(
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID,
int BindingIndex
) const
The spawned object if found; nullptr otherwise. The version without the binding index is to support old clients of the previous API
Parameters
| Name | Remarks |
|---|---|
| BindingId | ID of the object to find |
| TemplateID | Unique ID of the template to look within |
| BindingIndex | For level sequences using custom spawnable bindings, the index of the binding reference. |