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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Structure holding information pertaining to a spawned object
| Name | FSpawnedObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
Syntax
struct FSpawnedObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpawnedObject
(
const FGuid& InGuid, |
MovieSceneSpawnRegister.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | The ID of the sequencer object binding that this object relates to | MovieSceneSpawnRegister.h | |
| Object | TWeakObjectPtr< UObject > | The object that has been spawned | MovieSceneSpawnRegister.h | |
| Ownership | ESpawnOwnership | What level of ownership this object was spawned with | MovieSceneSpawnRegister.h |