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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister > DestroySpawnedObject
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
bool DestroySpawnedObject
&40;
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
&41;
Remarks
Destroy a specific previously spawned object True if an object was destroyed, false otherwise
Parameters
Name | Description |
---|---|
BindingId | ID of the object to destroy |
TemplateID | Identifier for the current template we're evaluating |
Player | Movie scene player that is ultimately responsible for destroying the object |