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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DestroySpawnedObject
(
UObject& Object |
MovieSceneSpawnRegister.h | ||
void DestroySpawnedObject
(
UObject& Object, |
Destroy a specific previously spawned object | MovieSceneSpawnRegister.h | |
bool DestroySpawnedObject
(
const FGuid& BindingId, |
MovieSceneSpawnRegister.h | ||
bool DestroySpawnedObject
(
const FGuid& BindingId, |
MovieSceneSpawnRegister.h | ||
bool DestroySpawnedObject
(
const FGuid& BindingId, |
Destroy a specific previously spawned object | MovieSceneSpawnRegister.h |
DestroySpawnedObject(UObject &)
| Name | DestroySpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
virtual void DestroySpawnedObject
(
UObject & Object
)
DestroySpawnedObject(UObject &, UMovieSceneSpawnableBindingBase *)
Description
Destroy a specific previously spawned object
| Name | DestroySpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
void DestroySpawnedObject
(
UObject & Object,
UMovieSceneSpawnableBindingBase * CustomSpawnableBinding
)
Parameters
| Name | Remarks |
|---|---|
| Object | The object to destroy |
| CustomSpawnableBinding | Optional custom spawnable binding to handle the destroy. |
DestroySpawnedObject(const FGuid &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
| Name | DestroySpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
bool DestroySpawnedObject
(
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
DestroySpawnedObject(const FGuid &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | DestroySpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
bool DestroySpawnedObject
(
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID,
IMovieScenePlayer & Player
)
DestroySpawnedObject(const FGuid &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >, int32)
Description
Destroy a specific previously spawned object
| Name | DestroySpawnedObject |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
bool DestroySpawnedObject
(
const FGuid & BindingId,
FMovieSceneSequenceIDRef TemplateID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
int32 BindingIndex
)
True if an object was destroyed, false otherwise The version without the binding index is to support old clients of the previous API
Parameters
| Name | Remarks |
|---|---|
| BindingId | ID of the object to destroy |
| TemplateID | Identifier for the current template we're evaluating |
| Player | Movie scene player that is ultimately responsible for destroying the object |
| BindingIndex | For level sequences using custom spawnable bindings, the index of the binding reference. |