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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DestroyObjectsByPredicate
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
Destroy spawned objects using a custom predicate | MovieSceneSpawnRegister.h | |
void DestroyObjectsByPredicate
(
TSharedRef< const FSharedPlaybackState > SharedPlaybackState, |
MovieSceneSpawnRegister.h | ||
void DestroyObjectsByPredicate
(
IMovieScenePlayer& Player, |
MovieSceneSpawnRegister.h |
DestroyObjectsByPredicate(TSharedRef< const FSharedPlaybackState >, const TFunctionRef< bool(const FGuid &, ESpawnOwnership, FMovieSceneSequenceIDRef, int32)> &)
Description
Destroy spawned objects using a custom predicate
| Name | DestroyObjectsByPredicate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void DestroyObjectsByPredicate
(
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
const TFunctionRef < bool &, ESpawnOwnership , FMovieSceneSequenceIDRef, int32)> & Predicate
)
Parameters
| Name | Remarks |
|---|---|
| Player | Movie scene player that is ultimately responsible for destroying the objects |
| Predicate | Predicate used for testing whether an object should be destroyed. Returns true for destruction, false to skip. |
DestroyObjectsByPredicate(TSharedRef< const FSharedPlaybackState >, const TFunctionRef< bool(const FGuid &, ESpawnOwnership, FMovieSceneSequenceIDRef)> &)
| Name | DestroyObjectsByPredicate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void DestroyObjectsByPredicate
(
TSharedRef < const FSharedPlaybackState > SharedPlaybackState,
const TFunctionRef < bool &, ESpawnOwnership , FMovieSceneSequenceIDRef)> & Predicate
)
DestroyObjectsByPredicate(IMovieScenePlayer &, const TFunctionRef< bool(const FGuid &, ESpawnOwnership, FMovieSceneSequenceIDRef)> &)
| Name | DestroyObjectsByPredicate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSpawnRegister.cpp |
void DestroyObjectsByPredicate
(
IMovieScenePlayer & Player,
const TFunctionRef < bool &, ESpawnOwnership , FMovieSceneSequenceIDRef)> & Predicate
)