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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSpawnRegister
Description
Destroy a specific previously spawned object, where its binding ID and sequence ID is not known.
Should only be used for restoring pre-animated state, or where it is otherwise impossible to call DestroySpawnedObject
| Name | DestroyObjectDirectly |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
| Include Path | #include "MovieSceneSpawnRegister.h" |
void DestroyObjectDirectly
(
UObject & InObject
)
Parameters
| Name | Remarks |
|---|---|
| InObject | the object to destroy |