Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSpawnRegister
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSpawnRegister.h |
Include | #include "MovieSceneSpawnRegister.h" |
void DestroyObjectDirectly
&40;
UObject & InObject
&41;
Remarks
Destroy a specific previously spawned object, where its binding ID and sequence ID is not known.
Should only be used for restoring pre-animated state, or where it is otherwise impossible to call DestroySpawnedObject
Parameters
Name | Description |
---|---|
InObject | the object to destroy |