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API > API/Runtime > API/Runtime/MovieScene
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickInterval.h |
| Include | #include "MovieSceneSequenceTickInterval.h" |
Syntax
struct FMovieSceneSequenceTickInterval
Remarks
Structure defining a concrete tick interval for a Sequencer based evaluation
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowRounding | When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. | |
| bool | bTickWhenPaused | When true, the sequence will continue to tick and progress even when the world is paused | |
| float | EvaluationBudgetMicroseconds | Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval) | |
| float | TickIntervalSeconds | Defines the rate at which the sequence should update, in seconds |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMovieSceneSequenceTickInterval
(
const AActor* InActor |
Generate a tick interval from an actor's primary tick function | ||
FMovieSceneSequenceTickInterval
(
const UActorComponent* InActorComponent |
Generate a tick interval from an component's primary tick function |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneSequenceTickInterval | GetInheritedInterval
(
UObject* ContextObject |
Resolve this tick interval within the specified context object (usually a movie scene player) inheriting properties from the first valid parent if possible | |
| int32 | Round this interval to the nearest Sequencer.TickIntervalGroupingResolutionMs milliseconds |