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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
Include | #include "MovieSceneSequencePlayer.h" |
Syntax
struct FMovieSceneSequenceReplProperties
Remarks
Properties that are broadcast from server->clients for time/state synchronization
Variables
Type | Name | Description | |
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int32 | LastKnownNumLoops | The last known number of loops of the sequence on the server |
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FFrameTime | LastKnownPosition | The last known position of the sequence on the server |
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int32 | LastKnownSerialNumber | The last known serial number on the server |
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TEnumAsByte< EMovieScenePlayerStatus::Type > | LastKnownStatus | The last known playback status of the sequence on the server |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | NetSerialize
(
FArchive& Ar, |
Custom serialization method so that all the properties in this struct are in sync with the server. |