Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSequenceReplPropertie-
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include | #include "MovieSceneSequencePlayer.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSequencePlayer.cpp |
bool NetSerialize
&40;
FArchive & Ar,
UPackageMap &42; PackageMap,
bool & bOutSuccess
&41;
Remarks
Custom serialization method so that all the properties in this struct are in sync with the server. Without this, we could sometimes get half of the properties up-to-date, and half of the properties left to old values. This is especially problematic when LastKnownPosition updates, but LastKnownStatus is left as "Stopped".