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API > API/Runtime > API/Runtime/MovieScene
Properties that are broadcast from server->clients for time/state synchronization
| Name | FMovieSceneSequenceReplProperties |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlayer.h |
| Include Path | #include "MovieSceneSequencePlayer.h" |
Syntax
USTRUCT ()
struct FMovieSceneSequenceReplProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequenceReplProperties() |
MovieSceneSequencePlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastKnownNumLoops | int32 | The last known number of loops of the sequence on the server | MovieSceneSequencePlayer.h | |
| LastKnownPosition | FFrameTime | The last known position of the sequence on the server | MovieSceneSequencePlayer.h | |
| LastKnownSerialNumber | int32 | The last known serial number on the server | MovieSceneSequencePlayer.h | |
| LastKnownStatus | TEnumAsByte< EMovieScenePlayerStatus::Type > | The last known playback status of the sequence on the server | MovieSceneSequencePlayer.h |