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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneSequenceLoopCount
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Playback",
Meta=(UIMin=1, DisplayName="Loop"))
int32 Value
Remarks
Whether or not to loop playback. If Loop Exactly is chosen, you can specify the number of times to loop