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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneSectionGroup > begin
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
TArray< TWeakObjectPtr< UMovieSceneSection > >::RangedForIteratorType begin&40;&41;
Remarks
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.