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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h |
Include | #include "MovieScenePossessable.h" |
Syntax
struct FMovieScenePossessable
Remarks
MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object
Variables
Type | Name | Description | |
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FMovieSceneDynamicBinding | DynamicBinding | Optional user-defined possessable lookup information |
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TArray< FName > | Tags | Array of tags that can be used for grouping and categorizing. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor. | ||
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FMovieScenePossessable
(
const FString& InitName, |
Creates and initializes a new instance. |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | BindSpawnableObject
(
FMovieSceneSequenceID SequenceID, |
Bind the potential spawnable object to this possessable by setting the ObjectBindingID |
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const FGuid & | GetGuid () |
Get the unique identifier of the possessed object. |
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const FString & | GetName () |
Get the name of the possessed object. |
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const FGuid & | GetParent () |
Get the guid of this possessable's parent, if applicable |
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const UClass * | Get the class of the possessed object. | |
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const FMovieSceneObjectBindingID & | Get the optional binding id for binding to a spawnable | |
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void | Set the unique identifier | |
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void | Set the name of the possessed object | |
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void | SetParent
(
const FGuid& InParentGuid, |
Set the guid of this possessable's parent |
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void | SetPossessedObjectClass
(
UClass* InClass |
Set the class of the possessed object. |
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void | SetSpawnableObjectBindingID
(
const FMovieSceneObjectBindingID& InSpawnableObjectBindingID |
Set the optional binding id for binding to a spawnable |