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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieScenePossessable > API/Runtime/MovieScene/FMovieScenePossessable/BindSpawnableObject
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieScenePossessable.h |
| Include | #include "MovieScenePossessable.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieScenePossessable.cpp |
bool BindSpawnableObject
(
FMovieSceneSequenceID SequenceID,
UObject * Object,
TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
)
Remarks
Bind the potential spawnable object to this possessable by setting the ObjectBindingID