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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneObjectCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetSequence
(
UMovieSceneSequence& InSequence, |
Set the sequence that this cache applies to | Evaluation/MovieSceneEvaluationState.h | |
void SetSequence
(
UMovieSceneSequence& InSequence, |
Evaluation/MovieSceneEvaluationState.h |
SetSequence(UMovieSceneSequence &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Set the sequence that this cache applies to
| Name | SetSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void SetSequence
(
UMovieSceneSequence & InSequence,
FMovieSceneSequenceIDRef InSequenceID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
Parameters
| Name | Remarks |
|---|---|
| InSequence | The sequence that this cache applies to |
| InSequenceID | The ID of the sequence within the root sequence |
SetSequence(UMovieSceneSequence &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | SetSequence |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void SetSequence
(
UMovieSceneSequence & InSequence,
FMovieSceneSequenceIDRef InSequenceID,
IMovieScenePlayer & Player
)