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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneObjectCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate
(
const FGuid& InGuid |
Invalidate the object bindings for a specific object binding ID in this sequence | Evaluation/MovieSceneEvaluationState.h | |
void Invalidate
(
const FGuid& InGuid, |
Invalidate the object bindings for a specific object binding ID in the specified sequence ID. | Evaluation/MovieSceneEvaluationState.h |
Invalidate(const FGuid &)
Description
Invalidate the object bindings for a specific object binding ID in this sequence
| Name | Invalidate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void Invalidate
(
const FGuid & InGuid
)
Parameters
| Name | Remarks |
|---|---|
| InGuid | The object binding ID to invalidate bindings for |
Invalidate(const FGuid &, FMovieSceneSequenceIDRef)
Description
Invalidate the object bindings for a specific object binding ID in the specified sequence ID. If the sequence ID matches this one, then we will look for the guid in this sequence. If it does not, then we will see if any of our object bindings reference that one, and if so, they will be invalidated.
| Name | Invalidate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
void Invalidate
(
const FGuid & InGuid,
FMovieSceneSequenceIDRef InSequenceID
)
Parameters
| Name | Remarks |
|---|---|
| InGuid | The object binding ID to invalidate bindings for |