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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneObjectCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< TWeakObjectPtr<> > FindBoundObjects
(
const FGuid& InBindingID, |
Find all objects that are bound to the specified binding ID | Evaluation/MovieSceneEvaluationState.h | |
TArrayView< TWeakObjectPtr<> > FindBoundObjects
(
const FGuid& InBindingID, |
Evaluation/MovieSceneEvaluationState.h |
FindBoundObjects(const FGuid &, TSharedRef< const FSharedPlaybackState >)
Description
Find all objects that are bound to the specified binding ID
Will look up, and cache any objects if the cache has been invalidated
| Name | FindBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
TArrayView < TWeakObjectPtr <> > FindBoundObjects
(
const FGuid & InBindingID,
TSharedRef < const FSharedPlaybackState > InSharedPlaybackState
)
An iterable type of all objects bound to the specified ID.
Parameters
| Name | Remarks |
|---|---|
| InBindingID | The object binding GUID for a spawnable or posessable in a UMovieScene |
| Player | The movie scene player that is playing back the sequence |
FindBoundObjects(const FGuid &, IMovieScenePlayer &)
| Name | FindBoundObjects |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
TArrayView < TWeakObjectPtr <> > FindBoundObjects
(
const FGuid & InBindingID,
IMovieScenePlayer & Player
)