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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneObjectBindingID > ResolveSequenceID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FMovieSceneSequenceID ResolveSequenceID
&40;
FMovieSceneSequenceID SourceSequenceID,
const FMovieSceneSequenceHierarchy &42; Hierarchy
&41; const
Remarks
Resolve the sequence ID for this binding for the root sequence The sequence ID that holds the target object
Parameters
Name | Description |
---|---|
SourceSequenceID | The source sequence ID that owns this binding ID |
Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |