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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneObjectBindingID > ResolveBoundObjects
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
TArrayView< TWeakObjectPtr<> > ResolveBoundObjects
&40;
FMovieSceneSequenceID SourceSequenceID,
IMovieScenePlayer & Player
&41; const
Remarks
Resolve all the bound objects for this binding ID An array view of all bound objects
Parameters
Name | Description |
---|---|
SourceSequenceID | The source sequence ID that owns this binding ID |
Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |