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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneObjectBindingID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
bool IsFixedBinding&40;&41; const
Remarks
Check whether this binding is fixed to the root sequence - these bindings should be avoided or fixed up where possible to ensure portability