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Utility class for running latent actions created from sequence players.
| Name | FMovieSceneLatentActionManager |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneLatentActionManager.h |
| Include Path | #include "MovieSceneLatentActionManager.h" |
Syntax
class FMovieSceneLatentActionManager
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRunningLatentActions | bool | MovieSceneLatentActionManager.h | ||
| LatentActions | TArray< FMovieSceneSequenceLatentActionDelegate > | MovieSceneLatentActionManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddLatentAction
(
FMovieSceneSequenceLatentActionDelegate Delegate |
MovieSceneLatentActionManager.h | ||
void ClearLatentActions () |
MovieSceneLatentActionManager.h | ||
void ClearLatentActions
(
UObject* Object |
MovieSceneLatentActionManager.h | ||
bool IsEmpty() |
MovieSceneLatentActionManager.h | ||
void RunLatentActions
(
TFunctionRef< void()> FlushCallback |
MovieSceneLatentActionManager.h |