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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneInverseNestedSequence-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< FFrameTime > TryTransformTime
(
FFrameTime Time, |
Attempt to transform the specified time by this inverse transform. | Evaluation/MovieSceneSequenceTransform.h | |
TOptional< FFrameTime > TryTransformTime
(
FFrameTime Time, |
Attempt to transform the specified time by this inverse transform. | Evaluation/MovieSceneSequenceTransform.h |
TryTransformTime(FFrameTime, FFrameTime)
Description
Attempt to transform the specified time by this inverse transform. The operation can fail if the time does not map to the un-transformed time space (for example, when looping).
| Name | TryTransformTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h |
| Include Path | #include "Evaluation/MovieSceneSequenceTransform.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneSequenceTransform.cpp |
TOptional < FFrameTime > TryTransformTime
(
FFrameTime Time,
FFrameTime Breadcrumb
) const
The transformed time if successful, or an epty optional otherwise
Parameters
| Name | Remarks |
|---|---|
| Time | The time to transform |
| Breadcrumb | A breadcrumb in the un-transformed space to assist in resolving ambiguous transformations (ie, to transform into the correct time based on the breadcrumb's loop) |
TryTransformTime(FFrameTime, FFrameTime, const UE::MovieScene::FInverseTransformTimeParams &)
Description
Attempt to transform the specified time by this inverse transform. The operation can fail if the time does not map to the un-transformed time space (for example, when looping).
| Name | TryTransformTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSequenceTransform.h |
| Include Path | #include "Evaluation/MovieSceneSequenceTransform.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneSequenceTransform.cpp |
TOptional < FFrameTime > TryTransformTime
(
FFrameTime Time,
FFrameTime Breadcrumb,
const UE::MovieScene::FInverseTransformTimeParams & Params
) const
The transformed time if successful, or an epty optional otherwise
Parameters
| Name | Remarks |
|---|---|
| Time | The time to transform |
| Breadcrumb | A breadcrumb in the un-transformed space to assist in resolving ambiguous transformations (ie, to transform into the correct time based on the breadcrumb's loop) |
| Params | Parameter structure that controls how to perform the inverse operation (ie to disallow cycling outside of the current loop; to ignore clamps etc) |