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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneInstancePreAnimatedSt-
Description
Discard any tokens that relate to entity animation (ie sections or tracks) without restoring the values. Any global pre-animated state tokens (that reset the animation when saving a map, for instance) will remain.
| Name | DiscardEntityTokens |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void DiscardEntityTokens()