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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneExecutionTokens
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects | Evaluation/MovieSceneExecutionTokens.h | ||
| Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects | Evaluation/MovieSceneExecutionTokens.h |
GetBlendingAccumulator()
Description
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects
| Name | GetBlendingAccumulator |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
| Include Path | #include "Evaluation/MovieSceneExecutionTokens.h" |
FMovieSceneBlendingAccumulator & GetBlendingAccumulator()
Mutable reference to the blending accumulator
GetBlendingAccumulator()
Description
Access the execution stack's blending accumulator which is responsible for marshalling all blending operations for all animated objects
| Name | GetBlendingAccumulator |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneExecutionTokens.h |
| Include Path | #include "Evaluation/MovieSceneExecutionTokens.h" |
const FMovieSceneBlendingAccumulator & GetBlendingAccumulator() const
Mutable reference to the blending accumulator