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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEvaluationTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneEvaluationTree.h | |||
FMovieSceneEvaluationTree
(
const FMovieSceneEvaluationTree& RHS |
Evaluation/MovieSceneEvaluationTree.h | ||
| Move construction must ensure that the root node is correctly restored to its default to ensure that invariant | Evaluation/MovieSceneEvaluationTree.h |
FMovieSceneEvaluationTree()
| Name | FMovieSceneEvaluationTree |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree()
FMovieSceneEvaluationTree(const FMovieSceneEvaluationTree &)
| Name | FMovieSceneEvaluationTree |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree
(
const FMovieSceneEvaluationTree & RHS
)
FMovieSceneEvaluationTree(FMovieSceneEvaluationTree &&)
Description
Move construction must ensure that the root node is correctly restored to its default to ensure that invariant
| Name | FMovieSceneEvaluationTree |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree
(
FMovieSceneEvaluationTree && RHS
)