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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEvaluationTree
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Evaluation/MovieSceneEvaluationTree.h |
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Evaluation/MovieSceneEvaluationTree.h |
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Move construction must ensure that the root node is correctly restored to its default to ensure that invariant |
Evaluation/MovieSceneEvaluationTree.h |
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FMovieSceneEvaluationTree()
| |
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| Name |
FMovieSceneEvaluationTree |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path |
#include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree()
FMovieSceneEvaluationTree(const FMovieSceneEvaluationTree &)
| |
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| Name |
FMovieSceneEvaluationTree |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path |
#include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree
(
const FMovieSceneEvaluationTree & RHS
)
FMovieSceneEvaluationTree(FMovieSceneEvaluationTree &&)
Description
Move construction must ensure that the root node is correctly restored to its default to ensure that invariant
| |
|
| Name |
FMovieSceneEvaluationTree |
| Type |
function |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationTree.h |
| Include Path |
#include "Evaluation/MovieSceneEvaluationTree.h" |
FMovieSceneEvaluationTree
(
FMovieSceneEvaluationTree && RHS
)