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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEvaluationState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGuid FindObjectId
(
UObject& Object, |
Attempt deduce the posessable or spawnable that relates to the specified object | Evaluation/MovieSceneEvaluationState.h | |
FGuid FindObjectId
(
UObject& Object, |
Evaluation/MovieSceneEvaluationState.h |
FindObjectId(UObject &, FMovieSceneSequenceIDRef, TSharedRef< const FSharedPlaybackState >)
Description
Attempt deduce the posessable or spawnable that relates to the specified object
Will forcably resolve any out of date bindings in the entire sequence
| Name | FindObjectId |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
FGuid FindObjectId
(
UObject & Object,
FMovieSceneSequenceIDRef InSequenceID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
)
The object's spawnable or possessable GUID, or a zero GUID if it was not found
Parameters
| Name | Remarks |
|---|---|
| InObject | The object whose binding ID is to be find |
| Player | The movie scene player that is playing back the sequence |
FindObjectId(UObject &, FMovieSceneSequenceIDRef, IMovieScenePlayer &)
| Name | FindObjectId |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneEvaluationState.h |
| Include Path | #include "Evaluation/MovieSceneEvaluationState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieSceneEvaluationState.cpp |
FGuid FindObjectId
(
UObject & Object,
FMovieSceneSequenceIDRef InSequenceID,
IMovieScenePlayer & Player
)