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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEntitySystemRunner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool QueueFinalUpdateAndDestroy
(
FInstanceHandle Instance |
EntitySystem/MovieSceneEntitySystemRunner.h | ||
bool QueueFinalUpdateAndDestroy
(
FInstanceHandle Instance, |
EntitySystem/MovieSceneEntitySystemRunner.h |
QueueFinalUpdateAndDestroy(FInstanceHandle)
| Name | QueueFinalUpdateAndDestroy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool QueueFinalUpdateAndDestroy
(
FInstanceHandle Instance
)
QueueFinalUpdateAndDestroy(FInstanceHandle, FSimpleDelegate &&)
| Name | QueueFinalUpdateAndDestroy |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool QueueFinalUpdateAndDestroy
(
FInstanceHandle Instance,
FSimpleDelegate && InOnLastFlushDelegate
)