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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEntitySystemRunner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool QueueFinalUpdate
(
FInstanceHandle Instance |
Queue a final update for the specified instance, optionally destroying it after finishing it | EntitySystem/MovieSceneEntitySystemRunner.h | |
bool QueueFinalUpdate
(
FInstanceHandle Instance, |
EntitySystem/MovieSceneEntitySystemRunner.h |
QueueFinalUpdate(FInstanceHandle)
Description
Queue a final update for the specified instance, optionally destroying it after finishing it
| Name | QueueFinalUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool QueueFinalUpdate
(
FInstanceHandle Instance
)
true if the update requires a flush, or false if it was finished and/or destroyed immediately without requiring a flush
QueueFinalUpdate(FInstanceHandle, FSimpleDelegate &&)
| Name | QueueFinalUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool QueueFinalUpdate
(
FInstanceHandle Instance,
FSimpleDelegate && InOnLastFlushDelegate
)