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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEntitySystemRunner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasQueuedUpdates () |
Returns whether this runner has any outstanding updates. | EntitySystem/MovieSceneEntitySystemRunner.h | |
bool HasQueuedUpdates
(
FInstanceHandle Instance |
Returns whether the given instance is queued for any updates. | EntitySystem/MovieSceneEntitySystemRunner.h |
HasQueuedUpdates()
Description
Returns whether this runner has any outstanding updates.
| Name | HasQueuedUpdates |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool HasQueuedUpdates() const
HasQueuedUpdates(FInstanceHandle)
Description
Returns whether the given instance is queued for any updates.
| Name | HasQueuedUpdates |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
bool HasQueuedUpdates
(
FInstanceHandle Instance
) const