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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneEntitySystemRunner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AbandonAndDestroyInstance
(
FInstanceHandle Instance |
Abandon the specified instance handle and destroy it immediately. | EntitySystem/MovieSceneEntitySystemRunner.h | |
void AbandonAndDestroyInstance
(
FInstanceHandle Instance, |
EntitySystem/MovieSceneEntitySystemRunner.h |
AbandonAndDestroyInstance(FInstanceHandle)
Description
Abandon the specified instance handle and destroy it immediately. May flush this runner if necessary
| Name | AbandonAndDestroyInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
void AbandonAndDestroyInstance
(
FInstanceHandle Instance
)
AbandonAndDestroyInstance(FInstanceHandle, FSimpleDelegate &&)
| Name | AbandonAndDestroyInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemRunner.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemRunner.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntitySystemRunner.cpp |
void AbandonAndDestroyInstance
(
FInstanceHandle Instance,
FSimpleDelegate && InOnLastFlushDelegate
)