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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneEntitySystemGraph |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemGraphs.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemGraphs.h" |
Syntax
USTRUCT ()
struct FMovieSceneEntitySystemGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemGraphs.h | |||
| EntitySystem/MovieSceneEntitySystemGraphs.h | |||
| EntitySystem/MovieSceneEntitySystemGraphs.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMovieSceneEntitySystemGraph() |
EntitySystem/MovieSceneEntitySystemGraphs.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDirectionalEdge | UE::MovieScene::FDirectedGraph::FDirectionalEdge | EntitySystem/MovieSceneEntitySystemGraphs.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EvaluationPhase | TArray< uint16, TInlineAllocator< 16 > > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| FinalizationPhase | TArray< uint16, TInlineAllocator< 2 > > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| GlobalToLocalNodeIDs | TMap< uint16, uint16 > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| InstantiationPhase | TArray< uint16, TInlineAllocator< 8 > > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| Nodes | FMovieSceneEntitySystemGraphNodes | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| PreviousSerialNumber | uint32 | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| ReentrancyGuard | uint32 | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| ReferenceGraph | UE::MovieScene::FDirectedGraph | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| SchedulerSerialNumber | uint64 | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| SchedulingPhase | TArray< uint16, TInlineAllocator< 16 > > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| SerialNumber | uint32 | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| SpawnPhase | TArray< uint16, TInlineAllocator< 4 > > | EntitySystem/MovieSceneEntitySystemGraphs.h | ||
| TaskScheduler | TUniquePtr< UE::MovieScene::FEntitySystemScheduler > | EntitySystem/MovieSceneEntitySystemGraphs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddReference
(
UMovieSceneEntitySystem* FromReference, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void AddSystem
(
UMovieSceneEntitySystem* InSystem |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void DebugPrint() |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void ExecutePhase
(
UE::MovieScene::ESystemPhase Phase, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
UMovieSceneEntitySystem * FindSystemOfType
(
TSubclassOf< UMovieSceneEntitySystem > InClassType |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
SystemType * FindSystemOfType () |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void GatherReferencesFrom
(
const UMovieSceneEntitySystem* FromReference, |
Olog(n) time | EntitySystem/MovieSceneEntitySystemGraphs.h | |
void GatherReferencesTo
(
const UMovieSceneEntitySystem* ToReference, |
O(n) time | EntitySystem/MovieSceneEntitySystemGraphs.h | |
TArray< UMovieSceneEntitySystem * > GetSystems() |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
bool HasReferencesFrom
(
const UMovieSceneEntitySystem* FromReference |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
bool HasReferencesTo
(
const UMovieSceneEntitySystem* ToReference |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
bool IsEmpty() |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void IteratePhase
(
UE::MovieScene::ESystemPhase Phase, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void IterateReferencesFrom
(
const UMovieSceneEntitySystem* FromReference, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void IterateReferencesTo
(
const UMovieSceneEntitySystem* ToReference, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
int32 NumInPhase
(
UE::MovieScene::ESystemPhase Phase |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void ReconstructTaskSchedule
(
UE::MovieScene::FEntityManager* EntityManager |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
int32 RemoveIrrelevantSystems
(
UMovieSceneEntitySystemLinker* Linker |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void RemoveReference
(
UMovieSceneEntitySystem* FromReference, |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void RemoveSystem
(
UMovieSceneEntitySystem* InSystem |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void ScheduleTasks
(
UE::MovieScene::FEntityManager* EntityManager |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
void Shutdown() |
EntitySystem/MovieSceneEntitySystemGraphs.h | ||
FString ToString() |
EntitySystem/MovieSceneEntitySystemGraphs.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint16 GetGraphID
(
const UMovieSceneEntitySystem* InSystem |
Implementation function that means we don't need to #include the entity system. | EntitySystem/MovieSceneEntitySystemGraphs.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemGraphs.h | |||
void operator=
(
const FMovieSceneEntitySystemGraph& |
EntitySystem/MovieSceneEntitySystemGraphs.h |