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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneDynamicBindingResolveResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include Path | #include "MovieSceneDynamicBinding.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneDynamicBindingResolveResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsPossessedObject | bool | Whether the resolved object is external to the sequence | MovieSceneDynamicBinding.h |
|
| Object | TObjectPtr< UObject > | MovieSceneDynamicBinding.h |
|
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| Objects | TArray< TObjectPtr< UObject > > | The resolved objects | MovieSceneDynamicBinding.h |
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