Navigation
API > API/Runtime > API/Runtime/MovieScene
Optional parameter struct for dynamic binding resolver functions.
| Name | FMovieSceneDynamicBindingResolveParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include Path | #include "MovieSceneDynamicBinding.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneDynamicBindingResolveParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectBindingID | FGuid | The ID of the object binding being resolved | MovieSceneDynamicBinding.h |
|
| RootSequence | TObjectPtr< UMovieSceneSequence > | The root sequence | MovieSceneDynamicBinding.h |
|
| Sequence | TObjectPtr< UMovieSceneSequence > | The sequence that contains the object binding being resolved | MovieSceneDynamicBinding.h |
|