Navigation
API > API/Runtime > API/Runtime/MovieScene
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneDynamicBinding.h |
| Include | #include "MovieSceneDynamicBinding.h" |
Syntax
struct FMovieSceneDynamicBinding
Remarks
Data for a dynamic binding endpoint call.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | CompiledFunctionName | Name of the generated blueprint function | |
| TObjectPtr< UFunction > | Function | The function to call (normally a generated blueprint function on the sequence director) | |
| TMap< FName, FMovieSceneDynamicBindingPayloadVariable > | PayloadVariables | Array of payload variables to be added to the generated function | |
| FName | ResolveParamsPinName | Pin name for passing the resolve params | |
| TFieldPath< FProperty > | ResolveParamsProperty | Property pointer for the function parameter that should receive the resolve params | |
| TWeakObjectPtr< UObject > | WeakEndpoint | Endpoint node in the sequence director |