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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneChannelProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMovieSceneChannelHandle< ChannelType > MakeHandle
(
int32 Index |
Make a channel handle out for the specified index and templated channel type | Channels/MovieSceneChannelProxy.h | |
FMovieSceneChannelHandle MakeHandle
(
FName ChannelTypeName, |
Make a channel handle out for the specified index and channel type name | Channels/MovieSceneChannelProxy.h |
MakeHandle(int32)
Description
Make a channel handle out for the specified index and templated channel type
| Name | MakeHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
template<typename ChannelType>
TMovieSceneChannelHandle < ChannelType > MakeHandle
(
int32 Index
)
A handle to the supplied channel that will become nullptr when the proxy is reallocated, or nullptr if the index or channel type name are invalid.
MakeHandle(FName, int32)
Description
Make a channel handle out for the specified index and channel type name
| Name | MakeHandle |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelProxy.h |
| Include Path | #include "Channels/MovieSceneChannelProxy.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Channels/MovieSceneChannelProxy.cpp |
FMovieSceneChannelHandle MakeHandle
(
FName ChannelTypeName,
int32 Index
)
A handle to the supplied channel that will become nullptr when the proxy is reallocated, or nullptr if the index or channel type name are invalid.