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API > API/Runtime > API/Runtime/MovieScene
Camera cut parameters
| Name | FMovieSceneCameraCutParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/IMovieScenePlayer.h |
| Include Path | #include "IMovieScenePlayer.h" |
Syntax
struct FMovieSceneCameraCutParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanBlend | bool | Whether the camera cut track had blending enabled | IMovieScenePlayer.h | |
| bJumpCut | bool | Whether this is a jump cut, i.e. the cut jumps from one shot to another shot | IMovieScenePlayer.h | |
| BlendTime | float | Blending time to get to the new shot instead of cutting | IMovieScenePlayer.h | |
| BlendType | TOptional< EMovieSceneBuiltInEasing > | Blending type to use to get to the new shot (only used when BlendTime is greater than 0) | IMovieScenePlayer.h | |
| bLockPreviousCamera | bool | When blending, whether to lock the previous camera | IMovieScenePlayer.h | |
| PreviewBlendFactor | float | The computed blend factor, if blending is enabled | IMovieScenePlayer.h | |
| PreviousCameraObject | UObject * | The previous camera object, if any | IMovieScenePlayer.h | |
| UnlockIfCameraObject | UObject * | If this is not null, release actor lock only if currently locked to this object | IMovieScenePlayer.h |