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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneBindingReferences > API/Runtime/MovieScene/FMovieSceneBindingReferences/ResolveBinding
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingReferences.h |
| Include | #include "MovieSceneBindingReferences.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneBindingReferences.cpp |
void ResolveBinding
(
const FGuid & ObjectId,
const UE::UniversalObjectLocator::FResolveParams & LocatorResolveParams,
TArray< UObject *, TInlineAllocator< 1 > > & OutObjects
) const
Remarks
Resolve a binding for the specified ID using a given context. Calling this version will not resolve custom bindings/spawnables- to resolve those, please call the override with BindingResolveParams and SharedPlaybackState
Parameters
| Name | Description |
|---|---|
| ObjectId | The ID to associate the object with |
| Params | Resolve parameters specifying the context and fragment-specific parameters |
| OutObjects | Array to populate with resolved object bindings |